REDNODE / GAME API

NewItemTooltipHeaderController

classscriptedClass

extends NewItemTooltipModuleController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 9

NameTypeFlags
comparisionArrowinkWidgetRefscriptedprivate
itemEvolutionIconinkImageRefscriptedprivate
itemNameTextinkTextRefscriptedprivate
itemPerkIconinkImageRefscriptedprivate
itemRarityTextinkTextRefscriptedprivate
itemTypeTextinkTextRefscriptedprivate
itemWeaponIconinkImageRefscriptedprivate
localizedIconicTextStringscriptedprivate
separatorTopinkWidgetRefscriptedprivate

Methods 15

public final func NEW_Update(data: wref<UIInventoryItem>, comparisonData: wref<UIInventoryItemComparisonManager>)scripted
private final func NEW_UpdateName(itemName: String, quantity: Int32)scripted
private final func NEW_UpdateRarity(data: wref<UIInventoryItem>)scripted
public final func NEW_UpdateWrapping(bigFontEnabled: Bool)scripted
protected cb func OnInitialize() -> Boolscripted
public func Update(data: ref<MinimalItemTooltipData>)scripted
private final func UpdateComparisonArrow(qualityF: Float, comparisonQualityF: Float, isEquipped: Bool)scripted
private final func UpdateContentForCrafting(data: ref<MinimalItemTooltipData>)scripted
private final func UpdateContentForUpgrading(data: ref<MinimalItemTooltipData>)scripted
private final func UpdateName(data: ref<MinimalItemTooltipData>)scripted
private final func UpdatePerkGroup(data: ref<MinimalItemTooltipData>)scripted
private final func UpdateRarity(data: ref<MinimalItemTooltipData>)scripted
private final func UpdateSeparator(data: ref<MinimalItemTooltipData>)scripted
private final func UpdateWeaponEvolution(data: ref<MinimalItemTooltipData>)scripted
private final func UpdateWeaponType(data: ref<MinimalItemTooltipData>)scripted