REDNODE / GAME API

NetrunnerChairControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 2

NameTypeFlags
killDelayFloatscriptedprotected
wasOverloadedBoolscriptedprotected

Methods 4

protected func ActionOverloadDevice() -> ref<OverloadDevice>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
protected func GetQuickHackActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected func OnOverloadDevice(evt: ref<OverloadDevice>) -> EntityNotificationTypescripted