NetrunnerChairControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
killDelay | Float | scriptedprotected |
wasOverloaded | Bool | scriptedprotected |
Methods 4
protected func ActionOverloadDevice() -> ref<OverloadDevice>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
protected func GetQuickHackActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected func OnOverloadDevice(evt: ref<OverloadDevice>) -> EntityNotificationTypescripted