REDNODE / GAME API

NameplateVisualsLogicController

classscriptedClass

extends inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 46

NameTypeFlags
alpha_fadeinref<inkAnimDef>scriptedprivate
animatingObjectinkWidgetRefscriptedprivate
animProxyref<inkAnimProxy>scriptedprivate
bossColorColorscriptedprivate
cachedIncomingDataNPCNextToTheCrosshairscriptedprivate
cachedPuppetwref<GameObject>scriptedprivate
canCallReinforcementsBoolscriptedprivate
currentDamagePreviewValueInt32scriptedprivate
currentHealthInt32scriptedprivate
damagePreviewAnimProxyref<inkAnimProxy>scriptedprivate
damagePreviewArrowinkWidgetRefscriptedprivate
damagePreviewWidgetinkWidgetRefscriptedprivate
damagePreviewWrapperinkWidgetRefscriptedprivate
forceHideBoolscriptedprivate
hasCenterIconBoolscriptedprivate
healthBarFrameinkWidgetRefscriptedprivate
healthBarFullinkWidgetRefscriptedprivate
healthbarVisibleBoolscriptedprivate
healthbarWidgetinkWidgetRefscriptedprivate
healthControllerwref<NameplateBarLogicController>scriptedprivate
healthNotFullBoolscriptedprivate
isAnimatingBoolscriptedprivate
isBossBoolscriptedprivate
isBurningBoolscriptedprivate
isEliteBoolscriptedprivate
isHardEnemyBoolscriptedprivate
isNCPDBoolscriptedprivate
isPoisonedBoolscriptedprivate
isQuestTargetBoolscriptedprivate
isRareBoolscriptedprivate
isStealthMappinVisibleBoolscriptedprivate
levelContainerShouldBeVisibleBoolscriptedprivate
maximumHealthInt32scriptedprivate
nameFrameinkWidgetRefscriptedprivate
nameTextMaininkTextRefscriptedprivate
npcDefeatedBoolscriptedprivate
npcIsAggressiveBoolscriptedprivate
npcNamesEnabledBoolscriptedprivate
playerAimingDownSightsBoolscriptedprivate
playerInCombatBoolscriptedprivate
playerInStealthBoolscriptedprivate
playerZonegamePSMZonesscriptedprivate
raritiesarray<inkWidgetRef>scriptedprivate
rarityHolderinkWidgetRefscriptedprivate
rootWidgetwref<inkCompoundWidget>scriptedprivate
stealthMappinSlotinkCompoundRefscriptedprivate

Methods 17

public final func IsAnyElementVisible() -> Boolscripted
public final func IsQuestTarget() -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
public final func PreviewDamage(value: Int32)scripted
private final func SetAttitudeColors(puppet: wref<gamePuppetBase>, incomingData: script_ref<NPCNextToTheCrosshair>)scripted
private final func SetElementVisibility(incomingData: script_ref<NPCNextToTheCrosshair>)scripted
public final func SetForceHide(value: Bool)scripted
private final func SetNPCType(puppet: wref<ScriptedPuppet>)scripted
public final func SetQuestTarget(value: Bool)scripted
public final func SetVisualData(puppet: ref<GameObject>, incomingData: script_ref<NPCNextToTheCrosshair>, opt isNewNpc: Bool)scripted
public final func UpdateBecauseOfMapPin()scripted
public final func UpdateHealthbarColor(isHostile: Bool)scripted
private final func UpdateHealthbarVisibility()scripted
public final func UpdateNPCNamesEnabled(value: Bool, opt onlySetValue: Bool)scripted
public final func UpdatePlayerAimStatus(state: gamePSMUpperBodyStates, opt onlySetValue: Bool)scripted
public final func UpdatePlayerCombat(state: gamePSMCombat, opt onlySetValue: Bool)scripted
public final func UpdatePlayerZone(zone: gamePSMZones, opt onlySetValue: Bool)scripted