NameplateVisualsLogicController
classscriptedClass
extends inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 46
| Name | Type | Flags |
|---|---|---|
alpha_fadein | ref<inkAnimDef> | scriptedprivate |
animatingObject | inkWidgetRef | scriptedprivate |
animProxy | ref<inkAnimProxy> | scriptedprivate |
bossColor | Color | scriptedprivate |
cachedIncomingData | NPCNextToTheCrosshair | scriptedprivate |
cachedPuppet | wref<GameObject> | scriptedprivate |
canCallReinforcements | Bool | scriptedprivate |
currentDamagePreviewValue | Int32 | scriptedprivate |
currentHealth | Int32 | scriptedprivate |
damagePreviewAnimProxy | ref<inkAnimProxy> | scriptedprivate |
damagePreviewArrow | inkWidgetRef | scriptedprivate |
damagePreviewWidget | inkWidgetRef | scriptedprivate |
damagePreviewWrapper | inkWidgetRef | scriptedprivate |
forceHide | Bool | scriptedprivate |
hasCenterIcon | Bool | scriptedprivate |
healthBarFrame | inkWidgetRef | scriptedprivate |
healthBarFull | inkWidgetRef | scriptedprivate |
healthbarVisible | Bool | scriptedprivate |
healthbarWidget | inkWidgetRef | scriptedprivate |
healthController | wref<NameplateBarLogicController> | scriptedprivate |
healthNotFull | Bool | scriptedprivate |
isAnimating | Bool | scriptedprivate |
isBoss | Bool | scriptedprivate |
isBurning | Bool | scriptedprivate |
isElite | Bool | scriptedprivate |
isHardEnemy | Bool | scriptedprivate |
isNCPD | Bool | scriptedprivate |
isPoisoned | Bool | scriptedprivate |
isQuestTarget | Bool | scriptedprivate |
isRare | Bool | scriptedprivate |
isStealthMappinVisible | Bool | scriptedprivate |
levelContainerShouldBeVisible | Bool | scriptedprivate |
maximumHealth | Int32 | scriptedprivate |
nameFrame | inkWidgetRef | scriptedprivate |
nameTextMain | inkTextRef | scriptedprivate |
npcDefeated | Bool | scriptedprivate |
npcIsAggressive | Bool | scriptedprivate |
npcNamesEnabled | Bool | scriptedprivate |
playerAimingDownSights | Bool | scriptedprivate |
playerInCombat | Bool | scriptedprivate |
playerInStealth | Bool | scriptedprivate |
playerZone | gamePSMZones | scriptedprivate |
rarities | array<inkWidgetRef> | scriptedprivate |
rarityHolder | inkWidgetRef | scriptedprivate |
rootWidget | wref<inkCompoundWidget> | scriptedprivate |
stealthMappinSlot | inkCompoundRef | scriptedprivate |
Methods 17
public final func IsAnyElementVisible() -> Boolscripted
public final func IsQuestTarget() -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
public final func PreviewDamage(value: Int32)scripted
private final func SetAttitudeColors(puppet: wref<gamePuppetBase>, incomingData: script_ref<NPCNextToTheCrosshair>)scripted
private final func SetElementVisibility(incomingData: script_ref<NPCNextToTheCrosshair>)scripted
public final func SetForceHide(value: Bool)scripted
private final func SetNPCType(puppet: wref<ScriptedPuppet>)scripted
public final func SetQuestTarget(value: Bool)scripted
public final func SetVisualData(puppet: ref<GameObject>, incomingData: script_ref<NPCNextToTheCrosshair>, opt isNewNpc: Bool)scripted
public final func UpdateBecauseOfMapPin()scripted
public final func UpdateHealthbarColor(isHostile: Bool)scripted
private final func UpdateHealthbarVisibility()scripted
public final func UpdateNPCNamesEnabled(value: Bool, opt onlySetValue: Bool)scripted
public final func UpdatePlayerAimStatus(state: gamePSMUpperBodyStates, opt onlySetValue: Bool)scripted
public final func UpdatePlayerCombat(state: gamePSMCombat, opt onlySetValue: Bool)scripted
public final func UpdatePlayerZone(zone: gamePSMZones, opt onlySetValue: Bool)scripted