gamePuppetBase
abstract classnative
extends TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 2 types
Methods 9
public final const func GetBoolFromCharacterTweak(varName: script_ref<String>, opt defaultValue: Bool) -> Boolscripted
public final const func GetCNameFromCharacterTweak(varName: script_ref<String>, opt defaultValue: CName) -> CNamescripted
public final const func GetFloatFromCharacterTweak(varName: script_ref<String>, opt defaultValue: Float) -> Floatscripted
public final const func GetIntFromCharacterTweak(varName: script_ref<String>, opt defaultValue: Int32) -> Int32scripted
native const func GetRecordID() -> TweakDBID
public final const func GetStringFromCharacterTweak(varName: script_ref<String>, opt defaultValue: String) -> Stringscripted
native const func GetTweakDBDisplayName(useDisplayNameAsFallback: Bool) -> String
native const func GetTweakDBFullDisplayName(useDisplayNameAsFallback: Bool) -> String
public const func IsIncapacitated() -> Boolscripted