REDNODE / GAME API

MovableDevice

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 8

NameTypeFlags
additionalMeshComponentref<MeshComponent>scriptedprotected
offMeshConnectionsToOpenarray<ref<OffMeshConnectionComponent>>scriptedprotected
offMeshConnectionsToOpenNamesarray<CName>scriptedprotected
shouldMoveRightBoolscriptedprotected
sideTriggerNamesarray<CName>scriptedprotected
triggerComponentsarray<ref<TriggerComponent>>scriptedprotected
UseWorkspotComponentPositionBoolscriptedprotected
workspotSideNameCNamescriptedpublic

Methods 13

protected final func CheckCurrentSide()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected func EnterWorkspot(activator: ref<GameObject>, opt freeCamera: Bool, opt componentName: CName, opt syncSlotName: CName)scripted
protected final func HandleMoveDevice()scripted
protected cb func OnActionDemolition(evt: ref<ActionDemolition>) -> Boolscripted
protected cb func OnActionMoveObstacle(evt: ref<MoveObstacle>) -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected final func PlayTransformAnim()scripted
protected func ResolveGameplayState()scripted
private final func UpdateAnimState()scripted