REDNODE / GAME API

MessengerNotification

classscriptedClass

extends GenericNotificationController › gameuiGenericNotificationReceiverGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 13

NameTypeFlags
animProxyref<inkAnimProxy>scriptedprivate
avatarinkImageRefscriptedprivate
contactsActiveCallbackref<CallbackHandle>scriptedpublic
descriptionTextinkTextRefscriptedprivate
deviceBlackboardwref<IBlackboard>scriptedprivate
envelopIconinkWidgetRefscriptedprivate
interactionsBlackboardwref<IBlackboard>scriptedprivate
journalMgrwref<JournalManager>scriptedprivate
mappinIconinkImageRefscriptedprivate
mappinSystemwref<MappinSystem>scriptedprivate
messageDataref<PhoneMessageNotificationViewData>scriptedprivate
messageTextinkTextRefscriptedprivate
textSizeLimitInt32scriptedprivate

Methods 11

private final const func GetNetworkBlackboard() -> ref<IBlackboard>scripted
private final const func GetNetworkBlackboardDef() -> ref<NetworkBlackboardDef>scripted
private func OnActionTriggered()scripted
protected cb func OnContactsActive(value: Bool) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNotificationPaused() -> Boolscripted
protected cb func OnNotificationResumed() -> Boolscripted
protected cb func OnNotificationShown(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public func SetNotificationData(notificationData: ref<GenericNotificationViewData>)scripted
private final func SetNotificationShown()scripted