MaintenancePanel
classscriptedClass
extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
animFeature | ref<AnimFeature_SimpleDevice> | scriptedprivate |
Methods 12
private final func DelayApperanceSwitchEvent(newApperance: CName, time: Float)scripted
protected func EnterWorkspot(activator: ref<GameObject>, opt freeCamera: Bool, opt componentName: CName, opt deviceData: CName)scripted
private const func GetController() -> ref<MaintenancePanelController>scripted
public const func GetDevicePS() -> ref<MaintenancePanelControllerPS>scripted
public final const func IsAuthorizationModuleOn() -> Boolscripted
protected cb func OnDelayApperanceSwitchEvent(evt: ref<panelApperanceSwitchEvent>) -> Boolscripted
protected cb func OnDisassembleDevice(evt: ref<DisassembleDevice>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnWorkspotFinished(componentName: CName) -> Boolscripted
protected func RestoreDeviceState()scripted
private final func UpdateAnimState()scripted