LootingListItemController
classscriptedClass
extends inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 13
| Name | Type | Flags |
|---|---|---|
comparisionArrow | inkImageRef | scriptedprotected |
defaultIcon | inkWidgetRef | scriptedprotected |
highlightFrames | array<inkWidgetRef> | scriptedprotected |
iconicLines | inkWidgetRef | scriptedprotected |
itemName | inkTextRef | scriptedprotected |
itemQuantity | inkTextRef | scriptedprotected |
itemRarity | inkWidgetRef | scriptedprotected |
itemTypeIcon | inkImageRef | scriptedprotected |
itemTypeIconWrapper | inkWidgetRef | scriptedprotected |
lootingData | ref<MinimalLootingListItemData> | scriptedprotected |
specialIcon | inkImageRef | scriptedprotected |
tooltipData | ref<InventoryTooltipData> | scriptedprotected |
widgetWrapper | inkWidgetRef | scriptedprotected |
Methods 13
public final func GetItemID() -> ItemIDscripted
protected cb func OnInitialize() -> Boolscripted
protected func RefreshUI()scripted
public final func SetComparedQualityF(valueF: Float)scripted
public final func SetData(data: ref<MinimalLootingListItemData>)scripted
public final func SetData(data: ref<MinimalLootingListItemData>, isSelected: Bool)scripted
public func SetHighlighted(value: Bool)scripted
public func Setup(lootingData: ref<MinimalLootingListItemData>, opt force: Bool)scripted
protected func UpdateIcon()scripted
protected func UpdateItemName()scripted
protected func UpdateLootIcon()scripted
protected func UpdateQuantity()scripted
protected func UpdateRarity()scripted