LocomotionAirDecisions
abstract classscriptedClass
extends LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 11 types
AirHoverDecisions AirThrustersDecisions ChargeJumpDecisions CoolExitJumpDecisions DodgeAirDecisions FallDecisions HoverJumpDecisions JumpDecisions LocomotionAirLowGravityDecisions SlideFallDecisions SuperheroFallDecisions
Methods 7
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ShouldFall(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToDeathLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToHardLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToRegularLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToSuperheroLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToVeryHardLand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted