AirHoverDecisions
classscriptedClass
extends LocomotionAirDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToSuperheroFall(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted