REDNODE / GAME API

AirHoverDecisions

classscriptedClass

extends LocomotionAirDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToSuperheroFall(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted