LeftHandCyberwareEventsTransition
abstract classscriptedClass
extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 8 types
LeftHandCyberwareActionAbstractEvents LeftHandCyberwareCatchEvents LeftHandCyberwareChargeEvents LeftHandCyberwareEquipEvents LeftHandCyberwareLoopEvents LeftHandCyberwareSafeEvents LeftHandCyberwareUnequipEvents LeftHandCyberwareWaitForUnequipEvents
Methods 4
protected func CleanUpLeftHandCyberwareState(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted