REDNODE / GAME API

LeftHandCyberwareEventsTransition

abstract classscriptedClass

extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 8 types

LeftHandCyberwareActionAbstractEvents LeftHandCyberwareCatchEvents LeftHandCyberwareChargeEvents LeftHandCyberwareEquipEvents LeftHandCyberwareLoopEvents LeftHandCyberwareSafeEvents LeftHandCyberwareUnequipEvents LeftHandCyberwareWaitForUnequipEvents

Methods 4

protected func CleanUpLeftHandCyberwareState(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted