LeftHandCyberwareChargeEvents
classscriptedClass
extends LeftHandCyberwareEventsTransition › LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
aimInTimeRemaining | Float | scriptedprivate |
chargeModeAim | ref<AnimFeature_AimPlayer> | scriptedprivate |
leftHandObject | wref<WeaponObject> | scriptedprivate |
Methods 8
protected final func GetChargeValuePerSec(scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func OnExitCommon(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func ResetChargeModeCameraAimAnimFeature(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func UpdateChargeModeCameraAimAnimFeature(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted