LeftHandCyberwareActionAbstractEvents
abstract classscriptedClass
extends LeftHandCyberwareEventsTransition › LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 4 types
LeftHandCyberwareCatchActionEvents LeftHandCyberwareChargeActionEvents LeftHandCyberwareChargeRepeatActionEvents LeftHandCyberwareQuickActionEvents
Properties 1
| Name | Type | Flags |
|---|---|---|
projectileReleased | Bool | scriptedpublic |
Methods 4
protected final func ConsumeStamina(scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted