REDNODE / GAME API

LeftHandCyberwareActionAbstractEvents

abstract classscriptedClass

extends LeftHandCyberwareEventsTransition › LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 4 types

LeftHandCyberwareCatchActionEvents LeftHandCyberwareChargeActionEvents LeftHandCyberwareChargeRepeatActionEvents LeftHandCyberwareQuickActionEvents

Properties 1

NameTypeFlags
projectileReleasedBoolscriptedpublic

Methods 4

protected final func ConsumeStamina(scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted