LeftHandCyberwareChargeRepeatActionEvents
classscriptedClass
extends LeftHandCyberwareActionAbstractEvents › LeftHandCyberwareEventsTransition › LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
maxProjectiles | Int32 | scriptedpublic |
maxSpread | Float | scriptedpublic |
Methods 5
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func OnEnterFromLeftHandCyberwareCharge(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted