REDNODE / GAME API

LeftHandCyberwareChargeRepeatActionEvents

classscriptedClass

extends LeftHandCyberwareActionAbstractEvents › LeftHandCyberwareEventsTransition › LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 2

NameTypeFlags
maxProjectilesInt32scriptedpublic
maxSpreadFloatscriptedpublic

Methods 5

public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public final func OnEnterFromLeftHandCyberwareCharge(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted