REDNODE / GAME API

LeftHandCyberwareActionAbstractDecisions

abstract classscriptedClass

extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 4 types

LeftHandCyberwareCatchActionDecisions LeftHandCyberwareChargeActionDecisions LeftHandCyberwareChargeRepeatActionDecisions LeftHandCyberwareQuickActionDecisions

Methods 1

protected const func ToLeftHandCyberwareWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted