LeftHandCyberwareActionAbstractDecisions
abstract classscriptedClass
extends LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 4 types
LeftHandCyberwareCatchActionDecisions LeftHandCyberwareChargeActionDecisions LeftHandCyberwareChargeRepeatActionDecisions LeftHandCyberwareQuickActionDecisions
Methods 1
protected const func ToLeftHandCyberwareWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted