LeftHandCyberwareChargeRepeatActionDecisions
classscriptedClass
extends LeftHandCyberwareActionAbstractDecisions › LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
protected final const func ToLeftHandCyberwareChargeRepeatAction(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToLeftHandCyberwareWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted