REDNODE / GAME API

LeftHandCyberwareChargeRepeatActionDecisions

classscriptedClass

extends LeftHandCyberwareActionAbstractDecisions › LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected final const func ToLeftHandCyberwareChargeRepeatAction(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToLeftHandCyberwareWaitForUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted