REDNODE / GAME API

LeftHandCyberwareChargeActionDecisions

classscriptedClass

extends LeftHandCyberwareActionAbstractDecisions › LeftHandCyberwareTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 1

protected final const func ToLeftHandCyberwareUnequip(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted