LadderControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Methods 3
protected final func ActionEnterLadder() -> ref<EnterLadder>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func OnEnterLadder(evt: ref<EnterLadder>) -> EntityNotificationTypescripted