REDNODE / GAME API

KnockdownDecisions

classscriptedClass

extends StatusEffectDecisions › LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 1 type

ForcedKnockdownDecisions

Methods 3

protected const func ToRegularFall(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToSecondaryKnockdown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToStand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted