REDNODE / GAME API

ForcedKnockdownDecisions

classscriptedClass

extends KnockdownDecisions › StatusEffectDecisions › LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 3

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func GetForcedStatusEffectName(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Stringscripted
private final const func HasForcedStatusEffect(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted