ForcedKnockdownDecisions
classscriptedClass
extends KnockdownDecisions › StatusEffectDecisions › LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func GetForcedStatusEffectName(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Stringscripted
private final const func HasForcedStatusEffect(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted