REDNODE / GAME API

IsCoverDevice

classscriptedClass

extends EffectObjectSingleFilter_Scripted › EffectObjectSingleFilter › EffectObjectFilter › EffectNode › IScriptable › ISerializable

Methods 1

public final func Process(ctx: EffectScriptContext, filterCtx: EffectSingleFilterScriptContext) -> Boolscripted