REDNODE / GAME API

InteractiveAd

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 5

NameTypeFlags
aduiComponentref<WorldWidgetComponent>scriptedprotected
showAdBoolscriptedprotected
showVendorBoolscriptedprotected
triggerComponentref<TriggerComponent>scriptedprotected
triggerExitComponentref<TriggerComponent>scriptedprotected

Methods 16

protected func CreateBlackboard()scripted
protected final func DelayInteractiveAdEvent()scripted
public const func GetBlackboardDef() -> ref<InteractiveDeviceBlackboardDef>scripted
private const func GetController() -> ref<InteractiveAdController>scripted
public const func GetDevicePS() -> ref<InteractiveAdControllerPS>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnCloseAd(evt: ref<CloseAd>) -> Boolscripted
protected cb func OnDetach() -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnInteractiveAdFinishedEvent(evt: ref<InteractiveAdFinishedEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnShowVendor(evt: ref<ShowVendor>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func PushPersistentData()scripted
protected func ResolveGameplayState()scripted