REDNODE / GAME API

IceMachine

classscriptedClass

extends VendingMachine › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Methods 11

public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<IceMachineController>scripted
public const func GetDevicePS() -> ref<IceMachineControllerPS>scripted
public func GetVendorID() -> TweakDBIDscripted
protected func HackedEffect()scripted
protected cb func OnDispenceItemFromVendor(evt: ref<DispenceItemFromVendor>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnVendingMachineFinishedEvent(evt: ref<VendingMachineFinishedEvent>) -> Boolscripted
protected func PlayItemFall()scripted
protected func StopGlitching()scripted