HitReactionMechComponent
classscriptedClass
extends HitReactionComponent › AIMandatoryComponents › AIRelatedComponents › ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Methods 5
public func EvaluateHit(newHitEvent: ref<gameHitEvent>)scripted
private final func MechIsDeadOnInit() -> Boolscripted
protected cb func OnForcedDeathEvent(forcedDeath: ref<ForcedDeathEvent>) -> Boolscripted
public func OnGameAttached()scripted
protected final func ProcessMechDeath(hitEvent: ref<gameHitEvent>, npc: ref<NPCPuppet>) -> Boolscripted