REDNODE / GAME API

HUDProgressBarController

classscriptedClass

extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 42

NameTypeFlags
activeBBIDref<CallbackHandle>scriptedprivate
apartmentIconinkImageRefscriptedprivate
attencionIconinkWidgetRefscriptedprivate
barinkWidgetRefscriptedprivate
barExtrainkWidgetRefscriptedprivate
bbwref<IBlackboard>scriptedprivate
bbChoiceHubDataCallbackIdref<CallbackHandle>scriptedprivate
bbUIInteractionsDefref<UIInteractionsDef>scriptedprivate
bottomTextinkTextRefscriptedprivate
bottomTextBBIDref<CallbackHandle>scriptedprivate
bumpValueFloatscriptedprivate
completedinkTextRefscriptedprivate
completedTextBBIDref<CallbackHandle>scriptedprivate
connectionIconinkWidgetRefscriptedprivate
failedinkTextRefscriptedprivate
failedTextBBIDref<CallbackHandle>scriptedprivate
headerBBIDref<CallbackHandle>scriptedprivate
IntroAnimationref<inkAnimProxy>scriptedprivate
IntroWasPlayedBoolscriptedprivate
LoopAnimationref<inkAnimProxy>scriptedprivate
moneyIconinkWidgetRefscriptedprivate
neutralIconinkWidgetRefscriptedprivate
neutralInIconinkImageRefscriptedprivate
OutroAnimationref<inkAnimProxy>scriptedprivate
percentinkTextRefscriptedprivate
progressBarBBwref<IBlackboard>scriptedprivate
progressBarDefref<UI_HUDProgressBarDef>scriptedprivate
progressBBIDref<CallbackHandle>scriptedprivate
progressBumpBBIDref<CallbackHandle>scriptedprivate
relicIconinkWidgetRefscriptedprivate
revealIconinkWidgetRefscriptedprivate
rootWidgetwref<inkWidget>scriptedprivate
titleStringscriptedprivate
twintoneIconinkWidgetRefscriptedprivate
typeSimpleMessageTypescriptedprivate
typeBBIDref<CallbackHandle>scriptedprivate
vahicleHackIconinkWidgetRefscriptedprivate
valueSavedFloatscriptedprivate
vehicleIconinkImageRefscriptedprivate
VLoopAnimationref<inkAnimProxy>scriptedprivate
wrapperinkWidgetRefscriptedprivate

Methods 35

private final func DisableIcons()scripted
public final func Hide()scripted
private final func Intro()scripted
public final func IntroEnded()scripted
protected cb func OnActivated(activated: Bool) -> Boolscripted
protected cb func OnBottomTextChanged(bottomText: String) -> Boolscripted
protected cb func OnCompletedTextChanged(completedText: String) -> Boolscripted
protected cb func OnDialogHubAppeared(value: Variant) -> Boolscripted
protected cb func OnFailedTextChanged(failedText: String) -> Boolscripted
protected cb func OnHeaderChanged(header: String) -> Boolscripted
protected cb func OnHide(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnProgressBumpChanged(progress: Float) -> Boolscripted
protected cb func OnProgressChanged(progress: Float) -> Boolscripted
protected cb func OnTypeChanged(value: Variant) -> Boolscripted
protected cb func OnUnInitialize() -> Boolscripted
private final func Outro()scripted
private final func ResetLabels()scripted
private final func SetupBB()scripted
private final func UnregisterFromBB()scripted
private final func UpdateBossType()scripted
private final func UpdateConnectionType()scripted
private final func UpdateDefaultType()scripted
private final func UpdateMoneyType()scripted
private final func UpdateNeutralType()scripted
public final func UpdateProgressBarActive(active: Bool)scripted
private final func UpdateRelicType()scripted
private final func UpdateRevealType()scripted
public final func UpdateTimerBottomText(label: script_ref<String>)scripted
public final func UpdateTimerCompletedText(label: script_ref<String>)scripted
public final func UpdateTimerFailedText(label: script_ref<String>)scripted
public final func UpdateTimerHeader(label: script_ref<String>)scripted
public final func UpdateTimerProgress(value: Float)scripted
private final func UpdateTwintoneType()scripted
private final func UpdateVehicleType()scripted