REDNODE / GAME API

GrappleStandEvents

classscriptedClass

extends LocomotionTakedownEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 4 types

GrappleBreakFreeDecisions GrappleBreakFreeEvents GrapplePreyDeadDecisions GrappleStruggleEvents

Properties 1

NameTypeFlags
isWalkingBoolscriptedpublic

Methods 4

protected final func IsPreferredWalkingSpeed(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted