GrappleStandEvents
classscriptedClass
extends LocomotionTakedownEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 4 types
GrappleBreakFreeDecisions GrappleBreakFreeEvents GrapplePreyDeadDecisions GrappleStruggleEvents
Properties 1
| Name | Type | Flags |
|---|---|---|
isWalking | Bool | scriptedpublic |
Methods 4
protected final func IsPreferredWalkingSpeed(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted