REDNODE / GAME API

GrappleBreakFreeEvents

classscriptedClass

extends GrappleStandEvents › LocomotionTakedownEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 2

NameTypeFlags
playerPositionVerifiedBoolscriptedpublic
shouldPushPlayerAwayBoolscriptedpublic

Methods 3

public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted