GrappleBreakFreeEvents
classscriptedClass
extends GrappleStandEvents › LocomotionTakedownEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
playerPositionVerified | Bool | scriptedpublic |
shouldPushPlayerAway | Bool | scriptedpublic |
Methods 3
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted