GrappleFallEvents
classscriptedClass
extends FallEvents › LocomotionAirEvents › LocomotionEventsTransition › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
stateMachineInitData | wref<LocomotionTakedownInitData> | scriptedpublic |
Methods 1
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted