REDNODE / GAME API

GlitchedTurretControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Methods 5

protected final func ActionQuestForceGlitch() -> ref<QuestForceGlitch>scripted
public func GetQuestActions(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected func Initialize()scripted
protected cb func OnInstantiated() -> Boolscripted
public func OnQuestForceGlitch(evt: ref<QuestForceGlitch>) -> EntityNotificationTypescripted