GlitchedTurret
classscriptedClass
extends Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
animFeature | ref<AnimFeature_SensorDevice> | scriptedpublic |
Methods 9
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<GlitchedTurretController>scripted
public const func GetDevicePS() -> ref<GlitchedTurretControllerPS>scripted
protected const func HasAnyDirectInteractionActive() -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnQuestForceGlitch(evt: ref<QuestForceGlitch>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func TurnOnDevice()scripted