REDNODE / GAME API

GenericMessageNotification

classscriptedClass

extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 16

NameTypeFlags
backgroundinkWidgetRefscriptedprivate
buttonCancelinkWidgetRefscriptedprivate
buttonConfirminkWidgetRefscriptedprivate
buttonHintsControllerwref<ButtonHints>scriptedprivate
buttonHintsRootinkWidgetRefscriptedprivate
buttonNoinkWidgetRefscriptedprivate
buttonOkinkWidgetRefscriptedprivate
buttonYesinkWidgetRefscriptedprivate
closeDataref<GenericMessageNotificationCloseData>scriptedprivate
dataref<GenericMessageNotificationData>scriptedprivate
isNegativeHoveredBoolscriptedprivate
isPositiveHoveredBoolscriptedprivate
libraryPathinkWidgetLibraryReferencescriptedprivate
messageinkTextRefscriptedprivate
rootinkWidgetRefscriptedprivate
titleinkTextRefscriptedprivate

Methods 15

private final func AddButtonHints(actionName: CName, label: script_ref<String>)scripted
private final func Close(result: GenericMessageNotificationResult)scripted
protected cb func OnCancelClick(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnCloseAnimationFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnConfirmClick(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHandlePressInput(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNegativeHoverOut(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnNegativeHoverOver(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnNoClick(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnOkClick(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPositiveHoverOut(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPositiveHoverOver(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnYesClick(evt: ref<inkPointerEvent>) -> Boolscripted