GameplayLight
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 15
protected func CutPower()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<GameplayLightController>scripted
public const func GetDevicePS() -> ref<GameplayLightControllerPS>scripted
protected func IncludeLightsInVisibilityBoundsScript() -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected final func StartBlinking()scripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
protected final func StopBlinking()scripted
protected func StopGlitching()scripted
protected func TurnOffDevice()scripted
private final func TurnOffLights()scripted
protected func TurnOnDevice()scripted
private final func TurnOnLights()scripted