REDNODE / GAME API

GameEffectExecutor_StimOnHit

classscriptedClass

extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable

Properties 3

NameTypeFlags
silentStimTypegamedataStimTypescriptedpublic
stimTypegamedataStimTypescriptedpublic
suppressedByStimTypesarray<gamedataStimType>scriptedpublic

Methods 2

private final func CreateStim(ctx: EffectScriptContext, stimuliType: gamedataStimType, position: Vector4, opt radius: Float) -> Boolscripted
public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted