GameEffectExecutor_StimOnHit
classscriptedClass
extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
silentStimType | gamedataStimType | scriptedpublic |
stimType | gamedataStimType | scriptedpublic |
suppressedByStimTypes | array<gamedataStimType> | scriptedpublic |
Methods 2
private final func CreateStim(ctx: EffectScriptContext, stimuliType: gamedataStimType, position: Vector4, opt radius: Float) -> Boolscripted
public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted