REDNODE / GAME API

GalleryScreenshotItem

classscriptedClass

extends inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 14

NameTypeFlags
basePreviewSizeVector2scriptedprotected
buttonHintsControllerwref<ButtonHints>scriptedprotected
canBeHoveredOverBoolscriptedprotected
containerinkWidgetRefscriptedprivate
emptyBackgroundinkWidgetRefscriptedprivate
errorVisualinkWidgetRefscriptedprivate
favoriteIconinkWidgetRefscriptedprivate
galleryMenuGameControllerwref<GalleryMenuGameController>scriptedprotected
hoverFrameinkWidgetRefscriptedprivate
isHoveredBoolscriptedprotected
preloaderwref<inkCompoundWidget>scriptedprotected
screenshotDataref<GalleryScreenshotPreviewData>scriptedprotected
screenshotPreviewinkWidgetRefscriptedprivate
selectedBorderinkWidgetRefscriptedprivate

Methods 23

public final func DisplayEmptyPreview()scripted
public final func DisplayErrorPreview()scripted
private final func DisplayPreload(display: Bool)scripted
public final func GetData() -> ref<GalleryScreenshotPreviewData>scripted
public final func GetHash() -> Uint32scripted
public final func GetPath() -> Stringscripted
public final func GetPreviewImageWidget() -> wref<inkImage>scripted
public final func HasScreenshot() -> Boolscripted
private final func HideButtonHints()scripted
public final func IsDisplayingErrorVisual() -> Boolscripted
public final const func IsSelected(hash: Uint32) -> Boolscripted
protected cb func OnHoverOut(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOver(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
public final func OnScreenshotLoaded(screenshotSize: Vector2, errorCode: Int32)scripted
protected cb func OnUninitialize() -> Boolscripted
public final func RefreshButtonHints()scripted
private final func RefreshFavoriteButtonHint()scripted
public final func SetCanBeHoveredOver(canBeHoveredOver: Bool)scripted
public final func SetData(index: Int32, screenshotInfo: GameScreenshotInfo, isFavorite: Bool, galleryMenuGameController: wref<GalleryMenuGameController>)scripted
public final func SetFavoriteDisplay(isFavorite: Bool)scripted
public final func SetInputHintController(buttonHintsController: ref<ButtonHints>)scripted
public final func SetSelected(hash: Uint32)scripted