REDNODE / GAME API

Fuse

classscriptedClass

extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Methods 7

protected const func GetController() -> ref<FuseController>scripted
public const func GetDefaultHighlight() -> ref<FocusForcedHighlightData>scripted
public const func GetDevicePS() -> ref<FuseControllerPS>scripted
public const func IsGameplayRelevant() -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
public const func ShouldSendGameAttachedEventToPS() -> Boolscripted