REDNODE / GAME API

FridgeControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 1

NameTypeFlags
isOpenBoolscriptedprivatepersistent

Methods 7

protected func ActionToggleOpenFridge() -> ref<ToggleOpenFridge>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public const func GetClearance() -> ref<Clearance>scripted
protected func Initialize()scripted
public final func IsOpen() -> Boolscripted
protected cb func OnInstantiated() -> Boolscripted
public final func OnOpen(evt: ref<ToggleOpenFridge>) -> EntityNotificationTypescripted