FrameControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Methods 4
protected final func ActionOpen() -> ref<FrameSwitcher>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func OnFrameSwitcher(evt: ref<FrameSwitcher>) -> EntityNotificationTypescripted
public final func SetState(state: Bool)scripted