REDNODE / GAME API

ForkliftControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 2

NameTypeFlags
forkliftSetupForkliftSetupscriptedprivatepersistent
isUpBoolscriptedprivatepersistent

Methods 11

protected final func ActionActivateDevice(interactionName: script_ref<String>) -> ref<ActivateDevice>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
public final func ChangeState(newState: EDeviceStatus)scripted
protected func GameAttached()scripted
public final func GetActionName() -> CNamescripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func GetLiftingAnimationTime() -> Floatscripted
protected func GetQuickHackActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final func IsForkliftUp() -> Boolscripted
protected func OnActivateDevice(evt: ref<ActivateDevice>) -> EntityNotificationTypescripted
public final func ToggleForkliftPosition()scripted