ForkliftControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
forkliftSetup | ForkliftSetup | scriptedprivatepersistent |
isUp | Bool | scriptedprivatepersistent |
Methods 11
protected final func ActionActivateDevice(interactionName: script_ref<String>) -> ref<ActivateDevice>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
public final func ChangeState(newState: EDeviceStatus)scripted
protected func GameAttached()scripted
public final func GetActionName() -> CNamescripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func GetLiftingAnimationTime() -> Floatscripted
protected func GetQuickHackActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final func IsForkliftUp() -> Boolscripted
protected func OnActivateDevice(evt: ref<ActivateDevice>) -> EntityNotificationTypescripted
public final func ToggleForkliftPosition()scripted