REDNODE / GAME API

FilterStimTargets

classscriptedClass

extends EffectObjectSingleFilter_Scripted › EffectObjectSingleFilter › EffectObjectFilter › EffectNode › IScriptable › ISerializable

Methods 2

private final func EvaluateTarget(puppet: ref<NPCPuppet>, targets: script_ref<array<NPCstubData>>) -> Boolscripted
public final func Process(ctx: EffectScriptContext, filterCtx: EffectSingleFilterScriptContext) -> Boolscripted