DoorSystemUIPS
classscriptedClasssavable
extends VirtualSystemPS › MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
isOpen | Bool | scriptedprivatepersistent |
Methods 3
public final func ActionToggleOpen() -> ref<ToggleOpen>scripted
public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected final func OnToggleOpen(evt: ref<ToggleOpen>) -> EntityNotificationTypescripted