REDNODE / GAME API

DoorSystemUIPS

classscriptedClasssavable

extends VirtualSystemPS › MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 1

NameTypeFlags
isOpenBoolscriptedprivatepersistent

Methods 3

public final func ActionToggleOpen() -> ref<ToggleOpen>scripted
public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected final func OnToggleOpen(evt: ref<ToggleOpen>) -> EntityNotificationTypescripted