REDNODE / GAME API

DisassembleMasterControllerPS

classscriptedClasssavable

extends MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Methods 5

public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func Initialize()scripted
public func OnDisassembleDevice(evt: ref<DisassembleDevice>) -> EntityNotificationTypescripted
protected cb func OnInstantiated() -> Boolscripted
public final func RefreshLockOnSlaves()scripted