DeviceSystemBase
abstract classscriptedClass
extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 4 types
DoorSystem PersonnelSystem SecuritySystem SurveillanceSystem
Methods 2
protected func AdjustInteractionComponent()scripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted