REDNODE / GAME API

DatatermDetailGameController

classscriptedClass

extends BaseBunkerComputerGameController › gameuiBaseBunkerComputerGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 22

NameTypeFlags
attemptedFactsSetAttemptedToStopFactsSetscriptedpublic
authFactsSetAuthorizationFactsSetscriptedpublic
isAttemptedToStopBoolscriptedpublic
isAuthStepBoolscriptedpublic
isHackingStepBoolscriptedpublic
isOfflineBoolscriptedpublic
isPostHackingStepBoolscriptedpublic
loopAnimNameCNamescriptedpublic
popup01CounterInt32scriptedpublic
popup01LoopAnimNameCNamescriptedpublic
popup01LoopAnimProxyref<inkAnimProxy>scriptedpublic
popup02CounterInt32scriptedpublic
popup02LoopAnimNameCNamescriptedpublic
popup031LoopAnimNameCNamescriptedpublic
popup032LoopAnimNameCNamescriptedpublic
popup04LoopAnimNameCNamescriptedpublic
popup05LoopAnimNameCNamescriptedpublic
shutdownButtoninkWidgetRefscriptedpublic
systemStatusHeaderPannelinkWidgetRefscriptedpublic
systemStatusLeftPannelinkWidgetRefscriptedpublic
systemStatusRightPannelinkWidgetRefscriptedpublic
transitionToMinigameinkWidgetRefscriptedpublic

Methods 11

protected cb func OnEndLoop(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPopup02LoopAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnPopup031LoopAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnPopup032LoopAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnShutdownButtonClicked(e: ref<inkPointerEvent>) -> Boolscripted
public final func ShowPopup02()scripted
public final func ShowPopup031()scripted
public final func ShowPopup032()scripted
public final func ShowPopup04()scripted
public final func ShowPopup05()scripted