BaseBunkerComputerGameController
classscriptedClass
extends gameuiBaseBunkerComputerGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Extended by 4 types
DatatermDetailGameController DatatermLoginGameController OpeningGateScreenGameController StatusScreenGameController
Properties 2
| Name | Type | Flags |
|---|---|---|
factsSet | BunkerSystemsFactsSet | scriptedpublic |
gateClosedFact | CName | scriptedpublic |
Methods 5
protected final func GetCurrentSystem() -> BunkerSystemsscripted
protected final func GetCurrentSystemFact(factsSet: script_ref<BunkerSystemsFactsSet>) -> CNamescripted
protected final func GetGame() -> GameInstancescripted
protected final func SetStatusOffline(controller: wref<inkLogicController>, isOffline: Bool)scripted
protected final func SetStatusOffline(controller: wref<inkLogicController>, fact: CName)scripted