REDNODE / GAME API

Crosshair_Melee_Knife

classscriptedClass

extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 19

NameTypeFlags
animOptionsinkAnimOptionsscriptedprotected
animProxyref<inkAnimProxy>scriptedprotected
botPartinkWidgetRefscriptedprivate
chargeBarwref<inkCanvas>scriptedprivate
chargeBarFGwref<inkRectangle>scriptedprivate
isCrosshairAnimationOpenBoolscriptedprotected
leftPartinkWidgetRefscriptedprivate
meleeWeaponStategamePSMMeleeWeaponscriptedprivate
preloaderwref<inkCanvas>scriptedprivate
preloaderThickLwref<inkImage>scriptedprivate
preloaderThickRwref<inkImage>scriptedprivate
preloaderThinLwref<inkImage>scriptedprivate
preloaderThinRwref<inkImage>scriptedprivate
rightPartinkWidgetRefscriptedprivate
targetColorChangeinkWidgetRefscriptedprivate
throwingKnifeResourcePoolListenerref<ThrowingKnifeResourcePoolListener>scriptedprivate
topPartinkWidgetRefscriptedprivate
weaponBBIDref<CallbackHandle>scriptedprivate
weaponIDEntityIDscriptedprivate

Methods 26

protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
public final func GetFadeInAnimation() -> ref<inkAnimDef>scripted
public final func GetFadeOutAnimation() -> ref<inkAnimDef>scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnBulletSpreadChanged(spread: Vector2) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPreIntro() -> Boolscripted
protected cb func OnPreOutro() -> Boolscripted
protected cb func OnPSMMeleeWeaponStateChanged(value: Int32) -> Boolscripted
protected func OnState_Aim()scripted
protected func OnState_GrenadeCharging()scripted
protected func OnState_HipFire()scripted
protected func OnState_LeftHandCyberware()scripted
protected func OnState_Reload()scripted
protected func OnState_Safe()scripted
protected func OnState_Scanning()scripted
protected func OnState_Sprint()scripted
protected cb func OnUninitialize() -> Boolscripted
public final func PlayReloadBarFadeAnimation(isFadeIn: Bool)scripted
public func SetReloadBar(percentage: Float)scripted
public final func SetReloadBarVisible(set: Bool)scripted
protected final func ShowCrosshairFromState(show: Bool)scripted
protected final func UpdateThrowCrosshair()scripted