Crosshair_Melee_Knife
classscriptedClass
extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 19
| Name | Type | Flags |
|---|---|---|
animOptions | inkAnimOptions | scriptedprotected |
animProxy | ref<inkAnimProxy> | scriptedprotected |
botPart | inkWidgetRef | scriptedprivate |
chargeBar | wref<inkCanvas> | scriptedprivate |
chargeBarFG | wref<inkRectangle> | scriptedprivate |
isCrosshairAnimationOpen | Bool | scriptedprotected |
leftPart | inkWidgetRef | scriptedprivate |
meleeWeaponState | gamePSMMeleeWeapon | scriptedprivate |
preloader | wref<inkCanvas> | scriptedprivate |
preloaderThickL | wref<inkImage> | scriptedprivate |
preloaderThickR | wref<inkImage> | scriptedprivate |
preloaderThinL | wref<inkImage> | scriptedprivate |
preloaderThinR | wref<inkImage> | scriptedprivate |
rightPart | inkWidgetRef | scriptedprivate |
targetColorChange | inkWidgetRef | scriptedprivate |
throwingKnifeResourcePoolListener | ref<ThrowingKnifeResourcePoolListener> | scriptedprivate |
topPart | inkWidgetRef | scriptedprivate |
weaponBBID | ref<CallbackHandle> | scriptedprivate |
weaponID | EntityID | scriptedprivate |
Methods 26
protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
public final func GetFadeInAnimation() -> ref<inkAnimDef>scripted
public final func GetFadeOutAnimation() -> ref<inkAnimDef>scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnBulletSpreadChanged(spread: Vector2) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPreIntro() -> Boolscripted
protected cb func OnPreOutro() -> Boolscripted
protected cb func OnPSMMeleeWeaponStateChanged(value: Int32) -> Boolscripted
protected func OnState_Aim()scripted
protected func OnState_GrenadeCharging()scripted
protected func OnState_HipFire()scripted
protected func OnState_LeftHandCyberware()scripted
protected func OnState_Reload()scripted
protected func OnState_Safe()scripted
protected func OnState_Scanning()scripted
protected func OnState_Sprint()scripted
protected cb func OnUninitialize() -> Boolscripted
public final func PlayReloadBarFadeAnimation(isFadeIn: Bool)scripted
public func SetReloadBar(percentage: Float)scripted
public final func SetReloadBarVisible(set: Bool)scripted
protected final func ShowCrosshairFromState(show: Bool)scripted
protected final func UpdateThrowCrosshair()scripted