Crosshair_Custom_HMG
classscriptedClass
extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 23
| Name | Type | Flags |
|---|---|---|
bottomPart | inkWidgetRef | scriptedprivate |
crosshairContainer | inkCanvasRef | scriptedprivate |
forcedCooldownOptions | inkAnimOptions | scriptedprivate |
forcedCooldownProxy | ref<inkAnimProxy> | scriptedprivate |
forcedOverheatBBID | ref<CallbackHandle> | scriptedprivate |
horiPart | inkWidgetRef | scriptedprivate |
latchVertical | Float | scriptedprivate |
leftPart | inkWidgetRef | scriptedprivate |
leftPartExtra | inkImageRef | scriptedprivate |
offsetLeftRight | Float | scriptedprivate |
offsetLeftRightExtra | Float | scriptedprivate |
overheatBBID | ref<CallbackHandle> | scriptedprivate |
overheatContainer | inkWidgetRef | scriptedprivate |
overheatMask | inkWidgetRef | scriptedprivate |
overheatValueL | inkTextRef | scriptedprivate |
overheatValueR | inkTextRef | scriptedprivate |
overheatWarning | inkWidgetRef | scriptedprivate |
rightPart | inkWidgetRef | scriptedprivate |
rightPartExtra | inkImageRef | scriptedprivate |
targetColorChange | inkWidgetRef | scriptedprivate |
topPart | inkWidgetRef | scriptedprivate |
vertPart | inkWidgetRef | scriptedprivate |
weaponLocalBB | wref<IBlackboard> | scriptedprivate |
Methods 9
protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnBulletSpreadChanged(spread: Vector2) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIsInForcedOverheatCooldown(argValue: Bool) -> Boolscripted
protected cb func OnOverheatChanged(argValue: Float) -> Boolscripted
protected cb func OnPreIntro() -> Boolscripted
protected cb func OnPreOutro() -> Boolscripted