CrosshairGameController_Tech_Hex
classscriptedClass
extends BaseTechCrosshairController › gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 21
| Name | Type | Flags |
|---|---|---|
bbcharge | ref<CallbackHandle> | scriptedprivate |
bbcurrentFireMode | ref<CallbackHandle> | scriptedprivate |
bbNPCStatsInfo | ref<CallbackHandle> | scriptedprivate |
bufferedSpread | Vector2 | scriptedprivate |
centerPart | wref<inkImage> | scriptedprivate |
charge | Float | scriptedprivate |
chargeAnimationProxy | ref<inkAnimProxy> | scriptedpublic |
chargeBar | wref<inkWidget> | scriptedprivate |
chargeBoth | wref<inkWidget> | scriptedprivate |
chargeLeftBar | wref<inkRectangle> | scriptedprivate |
chargeRightBar | wref<inkRectangle> | scriptedprivate |
currentFireMode | gamedataTriggerMode | scriptedprivate |
fluffCanvas | wref<inkWidget> | scriptedprivate |
gameplaySpreadMultiplier | Float | scriptedpublic |
hori | wref<inkWidget> | scriptedprivate |
horizontalMinSpread | Float | scriptedpublic |
leftBracket | wref<inkImage> | scriptedprivate |
rightBracket | wref<inkImage> | scriptedprivate |
spread | Float | scriptedprivate |
verticalMinSpread | Float | scriptedpublic |
weaponlocalBB | wref<IBlackboard> | scriptedprivate |
Methods 25
protected func ApplyCrosshairGUIState(state: CName, aimedAtEntity: ref<Entity>)scripted
protected final func CollapseCrosshair(duration: Float)scripted
protected final func ExpandCrosshair(duration: Float)scripted
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
private final func HideCenterPart(duration: Float)scripted
protected cb func OnBulletSpreadChanged(spread: Vector2) -> Boolscripted
protected final func OnChargeChanged(chargeValue: Float)scripted
private final func OnHide()scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPreIntro() -> Boolscripted
protected cb func OnPreOutro() -> Boolscripted
private final func OnShow()scripted
protected func OnState_Aim()scripted
protected func OnState_GrenadeCharging()scripted
protected func OnState_HipFire()scripted
protected func OnState_Reload()scripted
protected func OnState_Safe()scripted
protected func OnState_Scanning()scripted
protected func OnState_Sprint()scripted
protected final func OnTriggerModeChanged(value: Variant)scripted
protected cb func OnUninitialize() -> Boolscripted
private final func ShowCenterPart(duration: Float)scripted
private final func UpdateChargeBar()scripted
private final func UpdateSpread()scripted