REDNODE / GAME API

CrosshairGameController_NoWeapon

classscriptedClass

extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 19

NameTypeFlags
AimDownSightContainerinkCompoundRefscriptedprivate
animLockOffref<inkAnimProxy>scriptedprivate
animLockOnref<inkAnimProxy>scriptedprivate
argZoomBufferedFloatscriptedprivate
DistanceImageRulerinkImageRefscriptedprivate
PlayerSMBBwref<IBlackboard>scriptedprivate
sceneTiergamePSMHighLevelscriptedprivate
sceneTierBlackboardIdref<CallbackHandle>scriptedprivate
zoomDownAnimref<inkAnimProxy>scriptedprivate
zoomHideAnimref<inkAnimProxy>scriptedprivate
ZoomLevelBBIDref<CallbackHandle>scriptedprivate
ZoomLevelStringStringscriptedprivate
ZoomMoveBracketLinkImageRefscriptedprivate
ZoomMoveBracketRinkImageRefscriptedprivate
ZoomMovingContainerinkCompoundRefscriptedprivate
ZoomNumberinkTextRefscriptedprivate
ZoomNumberRinkTextRefscriptedprivate
zoomShowAnimref<inkAnimProxy>scriptedprivate
zoomUpAnimref<inkAnimProxy>scriptedprivate

Methods 11

public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPSMSceneTierChanged(value: Int32) -> Boolscripted
protected func OnState_Aim()scripted
protected func OnState_HipFire()scripted
protected func OnState_Safe()scripted
protected func OnState_Scanning()scripted
protected func OnState_Sprint()scripted
protected cb func OnZoomLevel(argZoom: Float) -> Boolscripted