CrosshairGameController_NoWeapon
classscriptedClass
extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 19
| Name | Type | Flags |
|---|---|---|
AimDownSightContainer | inkCompoundRef | scriptedprivate |
animLockOff | ref<inkAnimProxy> | scriptedprivate |
animLockOn | ref<inkAnimProxy> | scriptedprivate |
argZoomBuffered | Float | scriptedprivate |
DistanceImageRuler | inkImageRef | scriptedprivate |
PlayerSMBB | wref<IBlackboard> | scriptedprivate |
sceneTier | gamePSMHighLevel | scriptedprivate |
sceneTierBlackboardId | ref<CallbackHandle> | scriptedprivate |
zoomDownAnim | ref<inkAnimProxy> | scriptedprivate |
zoomHideAnim | ref<inkAnimProxy> | scriptedprivate |
ZoomLevelBBID | ref<CallbackHandle> | scriptedprivate |
ZoomLevelString | String | scriptedprivate |
ZoomMoveBracketL | inkImageRef | scriptedprivate |
ZoomMoveBracketR | inkImageRef | scriptedprivate |
ZoomMovingContainer | inkCompoundRef | scriptedprivate |
ZoomNumber | inkTextRef | scriptedprivate |
ZoomNumberR | inkTextRef | scriptedprivate |
zoomShowAnim | ref<inkAnimProxy> | scriptedprivate |
zoomUpAnim | ref<inkAnimProxy> | scriptedprivate |
Methods 11
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPSMSceneTierChanged(value: Int32) -> Boolscripted
protected func OnState_Aim()scripted
protected func OnState_HipFire()scripted
protected func OnState_Safe()scripted
protected func OnState_Scanning()scripted
protected func OnState_Sprint()scripted
protected cb func OnZoomLevel(argZoom: Float) -> Boolscripted