REDNODE / GAME API

ContinueGameTooltip

classscriptedClass

extends inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 17

NameTypeFlags
cloudSaveStatusCloudSavesQueryStatusscriptedprivate
cloudStatusinkImageRefscriptedprivate
defaultAtlasPathResRefscriptedprivate
imageReplacementinkImageRefscriptedprivate
isOfflineBoolscriptedprivate
labelinkTextRefscriptedprivate
labelDateinkTextRefscriptedprivate
levelinkTextRefscriptedprivate
lifepathinkImageRefscriptedprivate
locationinkTextRefscriptedprivate
mainContainerinkWidgetRefscriptedprivate
metaDataLoadedBoolscriptedprivate
networkStatusErrorinkWidgetRefscriptedprivate
networkSyncingIndicatorinkWidgetRefscriptedprivate
playTimeinkTextRefscriptedprivate
questinkTextRefscriptedprivate
saveFileStatusinkSaveStatusscriptedprivate

Methods 11

public final func CheckThumbnailCensorship(IsBuildCensored: Bool)scripted
public final func DisplayDataSyncIndicator(value: Bool)scripted
public final func GetPreviewImageWidget() -> wref<inkImage>scripted
public final func IsBusy() -> Boolscripted
public final func IsCloudSave() -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
public final func SetInvalid(metadata: ref<SaveMetadataInfo>)scripted
public final func SetMetadata(metadata: ref<SaveMetadataInfo>, opt isEp1Enabled: Bool)scripted
public final func SetOfflineStatus(value: Bool)scripted
public final func UpdateNetworkStatus(status: CloudSavesQueryStatus)scripted
private final func UpdateStatus()scripted