ConfessionBooth
classscriptedClass
extends BasicDistractionDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
isShortGlitchActive | Bool | scriptedprivate |
shortGlitchDelayID | DelayID | scriptedprivate |
Methods 23
protected func CreateBlackboard()scripted
public const func GetBlackboardDef() -> ref<ConfessionalBlackboardDef>scripted
private const func GetController() -> ref<ConfessionBoothController>scripted
public const func GetDevicePS() -> ref<ConfessionBoothControllerPS>scripted
protected cb func OnConfess(evt: ref<Confess>) -> Boolscripted
protected cb func OnConfessionCompleted(evt: ref<ConfessionCompletedEvent>) -> Boolscripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnStopShortGlitch(evt: ref<StopShortGlitchEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
public func ResavePersistentData(ps: ref<PersistentState>) -> Boolscripted
protected func ResolveGameplayState()scripted
private final func StartBlinking()scripted
private final func StartConfessing()scripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
private final func StartShortGlitch()scripted
private final func StopBlinking()scripted
private final func StopConfessing()scripted
protected func StopGlitching()scripted
protected func TurnOffDevice()scripted
protected final func TurnOffLights()scripted
protected func TurnOnDevice()scripted
protected final func TurnOnLights()scripted